The real question is rather: What is the real place of crafting in the game?
If we take the case of many games, crafting is a secondary complement in reality, not to say useless in large parts of the professions offered.
I agree, I don't want crafting to be useless, also I would
like a crafting system like ESO, is one of the best I've seen, well organized
and understandable, also still very relevant in end game, but I would like even
more relevance for crafting.