The future of the gaming market is to reward its players and have a whole economic system around it. This game is very beautiful, has potential and the RPG market is ''scarce''. Why not make it a play to earn and boost your popularity?
If the developers work the economy correctly and don't make it like the other games that the NFT market had.. Implementing burn, token spending, function to the dolls and items, not becoming a pay to win game and among other systems both burning and reward, it will be a success (in short).
My intention is just to know if he will have the system or give this idea to the developers, I would like this game in that style. And I would also like to know the opinion of the community. I'm open to community opinions and if any moderator or developer wants to talk more about it, I'm available.
-EN ESPAÑOL-
Es muy complicado, hay juegos que han implementado esas cosas pero por que tienen un mercado o tienda donde pueden moverse, por ejemplo, Counter Strike GO te permite ganar dinero con sus skins, eso se debe gracias al mercado de la propia tienda de Steam, creo que esto se podría plantearse si en algún momento SOH acaba en Steam o crea su propio mercado.
Además, es un juego que va a ser free to play, le vería mas sentido recompensar a sus jugadores si el juego fuera de pago.
-IN ENGLISH-
It’s very complicated, there are games that have implemented those things but because they have a market or store where they can move, for example, Counter Strike GO allows you to earn money with their skins, that’s because of the market of the Steam store itself, I think this could be considered if at some point SOH ends up on Steam or creates its own market.
Also, it is a game that is going to be free to play, it would make more sense to reward your players if the game were paid out.