Here several good ideas were given. However, I would like to ask you what do you think about the drop of materials and recipes for crafting items. Should it drop recipe for all items or some Epic items should be only obtainable via boss loot?
What do you think?
Kind regards,
Armegon.
I think that some sets of items should be exclusive to crafting while other sets should be exclusive to drop. That way, if i want only do crafting, i can, because i can sell my exclusive crafting sets for gold, and with that gold, buy the set that come exclusively from drop. It works in the scenario of only getting drops and want an crafting set. This kind of system is kind similar to the Elder Scrolls Online system, but i think that would be nice if instead you already have all sets unlocked to craft, you need to get some recipe, where you could get buying from NPCs or from leveling your crafting.
And when i mean ''leveling crafting'', i mean something that could make the leveling of crafting something that isn't that hardcore, but, at the same time is hardcore, so, in that case, i think an system like loot box or so would be nice, like: each level up of blacksmith you receive an box with a random blacksmith recipe. But, to make things easier, should be nice if you have an system to give you some assurance about getting better items, for example: each 5 levels of Blacksmith you get an rare recipe of blacksmith, each 10 levels you get an epic recipe of blacksmith and on and on. That way, the game will have those rare items that only a few people could craft, but, at the same time, the guy who play casually the game, still has the chance to get some good recipe
Thanks for reading.