Here several good ideas were given. However, I would like to ask you what do you think about the drop of materials and recipes for crafting items. Should it drop recipe for all items or some Epic items should be only obtainable via boss loot?
What do you think?
Kind regards,
Armegon.
I answered this before getting to this message but I'll do it again, I think it's a really good idea that to craft "Badass Boss Legendary Sword" every time you kill that boss you get 1-5 "Badass Boss Soul Essence" and you need 100 "Badass Boss Soul Essence" plus the common blacksmith mats to craft that Sword, this way you know that if you run that dungeon 100 times with your BAD BAD LUCK you will get that damn cool "Badass Boss Legendary Sword" and it feels very nice (even if it becomes boring) to be rewarded by your time and skill, because if you are lucky and you get that sword at the 90th time you run that dungeon, you also have got all that "Badass Boss Soul Essence" that you can bank or sell to be disgustingly rich.
This is perfect to keep old content and professions relevant, and the market moving in the endgame.š¤