Hello Gipo,
nice to see you around!
Your proposal about material/recipe drops sounds very interesting to me. This is a nice idea. Let's see what others will say about thank.
Hope to see more of you around!
Kind regards,
Armegon.
I've read you don't want to be a WoW clone, you want to have more differences that similarities, so I will comment with that in mind.
I think that to answer this loot question it is needed to know if the game is going to be more build oriented/versatile class oriented (each class can tank, heal, physical dps or magical DPS, what I prefer if you want to break the healer/priest warrior/tank stereotype) or if the game is going to be more class stereotyped like WoW (what I don't like that much)
But generally I would like to see a loot system that can be chosen by the party leader or that can be voted at the start, so we can choose if we want a Everyone gets something LOOT (like ESO where everyone gets a different item from that set and can be traded only with party members for another item or for gold) or if we want the same full RNG and roll from WoW and others (I don't like full RNG based loots but I would like if there's another way of getting that item like crafting, that is a part I love from MMOs and that would keep professions relevant, let's say we are running that dungeon to get "x" item, and every time we run it we are getting "y" material in "z" quantity that only that boss drops and that only is useful to craft items from that boss so if we are lucky and we get the "x" item after 10 runs, we can sell that "yz" material in the market wich is also a way to keep old content relevant and markets active, or we can bank it for our alts).
But having the option to choose it's much better than not having it.
Last edited: 2022-03-09 06:17:31