Rookie
Joul Candio
License: Free
Member since 15/Feb/2022
Total Posts: 12
Necromancers would cast sickness and illnesses - muscle and bone atrophy. Chemical poisons would we cool too. Manipulation of bones would be perfect, flinging sharp bones from corpses to the enemies. Sharp bones stabbing enemies from underground is included,
You could have undead hands clawing at enemies to slow them down or root them.
Armor reinforced by bones.
A fear ability is a must, terrifying enemies away or to terrify them on the spot.
This necromancer I have in mind would probably end up having a kit that places zones that enemies don't wanna stand in mixed with physical and mental debuffs as well as CC with some damage, mainly Damage over Time.