I wanted to wait for this topic about the Mage because I think that in this one I can express myself much more than the previous ones.
For this reason, ladies and gentlemen, I come to bring you my initial ideas for the magician.
First you must think and understand what a Mage is, the archetype of the Mage is that of the intellectual sage, powerful not because of his physical strength but because of his knowledge, he is the one who takes order from chaos and forms it he understand from a logical point to magic and trains it.
Therefore, the power of the Magicians, unlike beings like sorcerers whose magical powers come from a source with or without a mind, comes only and exclusively from them.
It is the characterization of knowledge, order and effort in magic.
When we talk about mage specializations, skills and equipment I think it should be something much more extensive, focusing on single element magic not only limits the mage in terms of versatility but also mentally.
Those who know so much and are confused by only 1 thing end up obsessed and destroyed inside.
So taking my guesses I think the wizard should explore 3 themes both programmable and experimental.
1- the arcane mage , the original archetype of the magician, the knowledge, versatility and strength known through the very physics of the world, exploring it not only with the arcane that surrounds everything and gives order to the elemental realm to which the characters from fantastic worlds, but exploring the same knowledge of these and creating their differences and conjectures.
His equipment would be typical of a magician, he is one who has been in charge of studies and knowledge even more than anything else, a stave, wand, sometimes swords and the longest and finest fabrics for his clothes closet are what every arcane mage requires , this little equipment does not exonerate him of his strength.
Well, it is capable of creating great bursts of fire, such as not only freezing everything but also exposing its purest force, a bomb of immeasurable power.
Common skills such as a projectile of condensed energy itself which is combined with more elements such as fire, ice, water, air and above all Ether or the spirit which unites everything from the arcane (this inspired by alchemy which you want to convert all items , to transform them and transmute)
The limit is only the mind.
2- The chronomancer
The chronomancer is one who has superimposed himself on the elemental and physical rules of our world.
Not only has he broken the laws of physics but his mind is superimposed on space and time, they can do a lot but little at the same time because the body, unlike the mind, is subject to rules they are unable to follow.
Therefore their knowledge is comparable to that of a madman but sane at the same time, in their mind they hear the steps like the handlebars of a clock and the voices are only vibrations in space.
So in this idea this kind of sensory being is going to be present in everything as much as possible, so I recommend quantum magic.
Being and not being at the same time, subject to possibilities, they will invade the battlefield thinking more than anyone else and making their decisions for the most unexpected future possible.
They have to place doubles of themselves beacons with which they can be exchanged and in turn help and attack, placing areas where time speeds up for him and his allies such as slowing down enemies.
Attacks that go through the enemy's body and connect with the opponent's as if they were possibilities.
And a vision on the map almost infinite as the possibilities of everything and nothing.
To prevent their bodies from being affected by the indecipherable rules of time and space they protect themselves with mail armor with bandages as if it were a mummy, unlike their arcane companions they use the same clocks to attack, as if of flying runes they shoot quantum magic which attacks the opponent and passes through it.
So the idea of this class is one that is tactical, its damage does not depend on launching all the skills but on long combats, as if it were an hourglass, time is its best ally, it moves between places in which he was and will be, he will attack every time he moves, wearing down the opponent and helping future allies as well as past ones.
Time is only in our mind, we use it and we shape it, we give it ORDER.
3- The Bellicose Mage
The bellicose mage is most detached from the archetype of the mage but at the same time shares a beginning.
Unlike their arcane companion, experience on the battlefield is their greatest ally, wielding a silvery spear imbued with endless fire, battle mages are clad in plates imbued with raw, primitive magic to attack.
In this magical world everyone is suitable for magic, even a warrior, there are nations that if they see that you are even a little suitable for magic, you are not only trained as a magician but as a warrior, you are a son of your nation and therefore You use both your magic for war and you will enjoy war.
You will imbue your weapons as you will attack at the same time with projectiles of raw magic with a basic knowledge of it, your job is to serve your superiors and nothing else, the study of magic will only distract you from the battlefield.
Make a cutting attack that dismembers while with the ice that comes off your legs deteriorate the body of the enemy, stick your lance of burning fire burning your opponent to ashes, electrocute your enemies with your mace with the force of a thunder GOD , DESTROY YOUR OPPONENT BY MAKING THE EARTH SWALLOW THEM WHILE THE EDGE OF YOUR AXE TOUCHES THE GROUND.
Do not hold back, son of war you are and son of war you will be, use your skills without further ado and learn.
Blood for Blood, victory or death.