The abilities of an Assassin are obvious, being a direct Assassin you always prioritize subtlety and flexibility, precise movement options and quick escape methods above all else.
If we talk about killing , it must be an accurate and surprising blow , assassins never have to face an enemy head - on because they are not made to last in combat , they always have to attack the enemy 's heart , head or back in optimal conditions.
Only in cases of no possibility they have to face an enemy face to face.
Therefore, something that a good assassin must have, such as skills, are camouflage in the environment (either becoming invisible or camouflaging as another person), various ways of escaping such as: escaping through holes in the ground, hooks, balls of smoke, sand in the face of the opponent, secret passageways.
Something that we should emphasize is the ability to do parkour and an assassin, who jump between alleys and roofs, go under cars and jump on horses to get to disappear in the masses.
In terms of skills, it will suggest nothing more and nothing less than an accurate hit either with a bow, arrow or a weapon, I came up with a simple and complicated mechanic.
Percentages of causing damage and weaknesses, something like fallout, where depending on the enemy you have chances of whether you shoot him, give him, do more damage or cause different states to your opponent.
For example the accurate attack can be charged but it must be selected where the attack will be used and therefore you have keyboard shortcuts in the same blow to indicate it, if it is to the heart it is a clean blow which if it does not kill the opponent it causes severe hemorrhages, if the attack is in the hugs it lowers its attack and attack speed by 18%, if it attacks the legs it immobilizes it for 1.5 seconds and slows it down by 50% and if it attacks the head it leaves the opponent blinded or distracted.
Now if we talk about poisons we must understand how and why these same poisons are made, layers are made to confuse, to damage or even to create hallucinations in your opponent, it should be emphasized that not because you are a assassin you should imbue his weapons in poison, but it occurs to me that he can create toxic clouds from his bottles which generate areas where they damage enemies and harm them, not only that but also this cloud of poison can be spread by combining it with the movement of the same , an example is , they are chasing an assassin and as soon as he jumps to the next building he opens his poison bottles creating a wake slowing down and slowly killing his enemies (Idea patented by Singed potions and convulsions) .