I think should have poison, interrupt for casters, flashbangs grenade (the enemy lose the targeted player and blind the player screen for a while), smoke grenade, mobility skills (sprint, shadowstep, return to previous location, etc), stealth (only can be cast out of combat and I think should last more than 30 seconds), something to evade or deal with weapon damage (like evade with % chance for a while, a debuff that makes the enemy to miss the next X hits, reduce attack speed, etc.) and add skills that gives assassins advantages from getting out of stealth (stun when getting out of stealth, deal more damage when getting out of stealth, gain resistances for a while when getting out of stealth, debuffs, sleep one enemy while getting out from stealth, etc).
The idea is to have an agile and sneaky character who's principal advantage is the surprise element.
Last edited: 2022-01-30 14:10:18