I also fully support Reneyu's idea. And like to add that you can also do all items up to the max level of the character to be craftable and then all items at the maximum level to be obtained only from drops. Because with the scaling dungeon and raid system during leveling it will be quite hard to keep up with gearing only from drops. And also at max level, another thing that might be good is to add upgrades of the dropped gear through crafting but to be way harder to obtain the materials for these upgrades as making them obtainable from all of the different bosses and raids plus world content and quests ( daily or weekly one, even you can do quests that could be hardcore one and related to some raid or world boss or elite - what I mean is to require from you to kill something without dying, if you do you fail the quest and need to wait to next day or week). And I believe this will make not only the leveling but the playtime at maximum level more captivating and interesting for those who love hardcore gaming.
Last edited: 2020-01-10 00:50:52