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  • KFCTONIGHT" Rookie
    KFCTONIGHT
    License: Honored
    Member since 30/Jun/2020
    Total posts: 16

    Hi guys,

    I know I mentioned this in a previous post, but this is something that is of lack luster in today's mmorpgs and I'd like this to be it's own post. Specifically because this is what I enjoyed as a mmorpg player. I'll try to keep this short and concise! 

    I have two ideas, unique mobs that appear throughout the content randomly with enticing rewards, and trash mobs dropping unique/valuable items.

    1. Back in the days of MU ONLINE there would be golden mobs that you could hunt around the maps, these would drop kundun boxes. Upon opening the box, you would receive random items such as jewels, gold or excellent *unique* items.

    This introduced various elements to the game:

    -being able to solo farm / hunt unique mobs to build your wealth in the game
    -adding a little bit of excitement to randomly stumble upon these mobs

    There are a lot of games with "unique" mobs, so to speak, however it's really "mini bosses" - and the reward system majority of the time is very lack luster. Most of the time these minibosses are ignored because the effort to kill them is not worth it. Another great example is flyff, they had some pretty cool bosses that would be regularly hunted. I would not tie these unique mobs to quests as this would make quests difficult to complete. The key take way from this point is that the reward system needs to be especially enticing for killing unique mobs, and the mobs needs to be rare to find (not another "elite/mini boss" that spawns on the hour every hour) and difficult to defeat, obviously.

    2. Trash mobs dropping unique items

    Yes I know, 'balance' is a cruicial aspect of all games. So what's my argument for finding unique items from trash mobs? At the end of the day a lot of the time players will have to farm mobs for quests or just to level up in general. Adding another carrot on the stick so to speak, can motivate players to be out in the open world more often than not, or provide that extra excitement.

    -the drop rate needs to be extremely low, I'm talking 1 in 1000 mobs or even lower (1 in 10000)
    -the unique items shouldn't equate to those from dungeons or high end bosses; such as an epic sword
    -the unique items can only be accessories or armor instead of weapons, that have unique stats only obtainable from trash mobs

    Why bother with these two points? Well, going out into the open world needs more encouragement other than questing, or leveling, or PVP etc. Adding these little nice to haves can make the open world a little more enjoyable. For those especially rare circumstances that you do come across a unique mob and manage to defeat them and score juicy loot, or find that one off unique item. It adds a little more excitement to the game :)

    Let me know what you guys think!
    Cheers


    Last editted: 2021-04-21 19:05:08
    (2) (0)
    18/Feb/2021 02:02:22

    2 people voted Like

    Gabriel Dias
    AAAAAAAA

    0 people voted Disslike

  • Gabriel Dias Rookie
    Gabriel Dias
    License: Free
    Member since 15/Feb/2021
    Total posts: 28
    Surprise events also seem like a good idea
    (1) (0)
    18/Feb/2021 12:02:42

    1 people voted Like

    KFCTONIGHT

    0 people voted Disslike

  • KFCTONIGHT" Rookie
    KFCTONIGHT
    License: Honored
    Member since 30/Jun/2020
    Total posts: 16
    Gabriel
    Gabriel Dias wrote:
    Surprise events also seem like a good idea

    Yep thats a good idea too, GM hosted events, or scheduled events for easter.. christmas.. etc

    (2) (0)
    24/Feb/2021 08:02:59

    2 people voted Like

    JulianMihaylov
    Gabriel Dias

    0 people voted Disslike

  • JulianMihaylov Game Master
    JulianMihaylov
    Member since 28/Mar/2020
    Total posts: 92

    Yup, these events are nice to have, and if they give some interesting cosmetics, titles, etc., the players will be waiting them with anticipation.

    (2) (0)
    24/Feb/2021 08:02:21

    2 people voted Like

    Gabriel Dias
    Raphael Regatiere

    0 people voted Disslike

  • AAAAAAAA" Rookie
    AAAAAAAA
    License: Honored
    Member since 12/Jun/2020
    Total posts: 35
    KFCTONIGHT"
    KFCTONIGHT wrote:

    Hi guys,

    I know I mentioned this in a previous post, but this is something that is of lack luster in today's mmorpgs and I'd like this to be it's own post. Specifically because this is what I enjoyed as a mmorpg player. I'll try to keep this short and concise! 

    I have two ideas, unique mobs that appear throughout the content randomly with enticing rewards, and trash mobs dropping unique/valuable items.

    1. Back in the days of MU ONLINE there would be golden mobs that you could hunt around the maps, these would drop kundun boxes. Upon opening the box, you would receive random items such as jewels, gold or excellent *unique* items.

    This introduced various elements to the game:

    -being able to solo farm / hunt unique mobs to build your wealth in the game
    -adding a little bit of excitement to randomly stumble upon these mobs

    There are a lot of games with "unique" mobs, so to speak, however it's really "mini bosses" - and the reward system majority of the time is very lack luster. Most of the time these minibosses are ignored because the effort to kill them is not worth it. Another great example is flyff, they had some pretty cool bosses that would be regularly hunted. I would not tie these unique mobs to quests as this would make quests difficult to complete. The key take way from this point is that the reward system needs to be especially enticing for killing unique mobs, and the mobs needs to be rare to find (not another "elite/mini boss" that spawns on the hour every hour) and difficult to defeat, obviously.

    2. Trash mobs dropping unique items

    Yes I know, 'balance' is a cruicial aspect of all games. So what's my argument for finding unique items from trash mobs? At the end of the day a lot of the time players will have to farm mobs for quests or just to level up in general. Adding another carrot on the stick so to speak, can motivate players to be out in the open world more often than not, or provide that extra excitement.

    -the drop rate needs to be extremely low, I'm talking 1 in 1000 mobs or even lower (1 in 10000)
    -the unique items shouldn't equate to those from dungeons or high end bosses; such as an epic sword
    -the unique items can only be accessories or armor instead of weapons, that have unique stats only obtainable from trash mobs

    Why bother with these two points? Well, going out into the open world needs more encouragement other than questing, or leveling, or PVP etc. Adding these little nice to haves can make the open world a little more enjoyable. For those especially rare circumstances that you do come across a unique mob and manage to defeat them and score juicy loot, or find that one off unique item. It adds a little more excitement to the game :)

    Let me know what you guys think!
    Cheers


    i like your ideas both. about random dudes appearing in the open world with cool rewards, more difficult than regular mobs but not "boss-like" like having to call 10 people to down them.

    i also like the idea of mini mini probability of awesome loot in every mob, even if its the trashest trash. that element would certainly add a bit of excitement when farming stuff or simply killing mobs for quests

    (0) (0)
    21/Apr/2021 07:04:08

    0 people voted Like

    0 people voted Disslike

1

Last Forum Posts

Lucas Castilla
Lucas Castilla wrote in: Saludos des de España (alicante)

Buenas gente! un abrazo desde Lerida :D

Jordi Cedran
Jordi Cedran wrote in: Saludos des de España (alicante)

Buenas , yo soy Jordi DE Barcelona! :D

fito zaint
fito zaint wrote in: MIGUEL

Interesante el juego vengo de ver Random topic videos y me gusto. Saludos desde Peru

Scars of Honor Requirements


Minimum Recommended
Processor Intel® Core™ i5-760 or AMD FX™-8100 or better Intel® Core™ i7-4770 or AMD FX™-8310 or better
Memory 4GB DDR2 8GB DDR4 or better
Video NVIDIA® GeForce® GTX 560 2GB NVIDIA® GeForce® GTX 960 4GB or better
Storage 50 GB Sata HDD 50 GB SSD or larger
Internet Broadband internet connection
OS Windows 7 or newer, Linux Ubuntu 16.04 or newer, macOS® 10.12 or newer.

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