Rookie
Terror
License : Supporter
Member since 14/Oct/2022
Total Posts : 2
Necromancer Tank
Specialization in which, when receiving attacks, weaken enemies:
- Ability that whenever the player's health drops below 60%, it releases a toxic mist that affects a short radius (melee range). It will require a medium colddonw so that it can receive healing.
- Sacrifice summoned minions to regenerate life, by 50% of life. Short cooldown for both summoning minions and using the sacrifice skill.
- Ability that allows you to draw enemies attacking you from a distance into melee range. A debuff can be added to it. Medium cooldown. (an animation style intestines coming out of his abdomen as a chain would be epic xD)
- Ability that allows you to convert debuffs you have into buffs. Medium cooldown.
- Skill that reduces all the damage received in %, and when finished releases said damage in a short range. (If it is not convenient to return damage, release debuff with longer duration times and in medium range).
- Ability that returns 5% of life from all damage generated. 20 seconds long. 40 second cooldown.
- Tank taunt/aggro skill.
- Ability that throws a hook and attracts a specific enemy, generating damage during the drag of the same.
- Passive: Damage reduction by 5% depending on the number of nearby allies and invocations up to a limit of 6. (It would also depend on the number of members that can form groups). When fallen invocations disappear (X time) that 5% is reduced.
- Passive: Increase debuff resistances by 50% for 5 seconds for each downed ally and summon. No more than 30 seconds long. 40 second cooldown.