Hallo, so just a weird suggestion/post but enjoy...
Here's their story;
"On Mynorath the Gronthar's woke and had wits, wisdom and memories after a true Goddess stomped the lands and plucked stars right out from the highest blue. Her voice was rumbling thunder. “Cower before Grontah, children of the Fanghorn!” she said. “For I am your Mother.” The Goddess then drew a lightning dagger and gutted the sky. The sea, the river and the land become one; a wall of muddy downpour. That’s how the Gronthars came to be. At least, this is the legend the newborn Gronthets hear first. They struggle to infiltrate their only problem, the neighbors they share Mynorath with, those Lovers of the Light, oink-oink, grunt-grunt. After a great war they had to use their wisdom provided by their elders to succeed. They instructed them to learn from their Infernal friends across the sea, to become... infiltrators, grunters of the night.
Witty and cunning, they used their physical appearance as a means to fool those who oppose them to blend perfectly with the herd of their enemies. But within the herd of sheep, or pigs, there are wolves, or Gronthar's, waiting to strike and they are the Domination's elite trained assassins."
So after looking at Gronthar's, they are deprived of any magic or mystical classes.
And that's alright, they like to keep things physical.
And after I looked through the classes and races available and all the combinations that is possible. I think the combinations are well thought about and could create an awesome lore behind each race.
Here's a chart of all the combinations possible for now:
The Sacred Order has Paladin's where as the Domination has witches and not everything has to balance. This is still a story, but to even out the combinations per faction and strengthen the Gronthar race as a whole, and keep that non-magic story within the Gronthar's, but expand their knowledge within the art of physical combat.
Could Gronthar's be made possible to be rolled as Assassin's?
Last edited: 2022-09-02 21:42:37