Lets discuss and brainstorm here about the Trading side of the game.
What ever you have in mind about trading and you are willing to share please do here, i hope this Topic Posts help the game further!!!!!!!!!!!!!!
Last edited: 2022-06-13 20:31:54Lets discuss and brainstorm here about the Trading side of the game.
What ever you have in mind about trading and you are willing to share please do here, i hope this Topic Posts help the game further!!!!!!!!!!!!!!
It would be fun to have:
-Player to player: the trade would be done between 2 players.
-Trade through local market: It would be a player trading items through a market and he could be the merchant or he could pay a fee or commission to another merchant to put his product for sale for him.
Markets would be in cities and the merchant would have to pay taxes to the city where his store is located.
-Trade within guilds: Guilds would have their own internal market for guild members only, but they would also have their own external market.
Guilds would also pay taxes to the city where they are located.
-Possibility to trade items for other items
===============================================
In my opinion the fees or values should be set by the player, there should be no minimum or maximum value for an item.
In general, I think the more freedom the game gives the player to trade, the better.
Now for all this to work well, the game would have to simulate well the scarcity of products and it would also have to have a good system to avoid duplication of items errors...
It would be fun to have:
-Player to player: the trade would be done between 2 players.
-Trade through local market: It would be a player trading items through a market and he could be the merchant or he could pay a fee or commission to another merchant to put his product for sale for him.
Markets would be in cities and the merchant would have to pay taxes to the city where his store is located.
-Trade within guilds: Guilds would have their own internal market for guild members only, but they would also have their own external market.
Guilds would also pay taxes to the city where they are located.
-Possibility to trade items for other items
===============================================
In my opinion the fees or values should be set by the player, there should be no minimum or maximum value for an item.
In general, I think the more freedom the game gives the player to trade, the better.
Now for all this to work well, the game would have to simulate well the scarcity of products and it would also have to have a good system to avoid duplication of items errors...
I'll try to develop a little more from your ideas if you may excuse me Galius:
-Local market: lets say you have a village zone or trading place with a merchant NPC ; there you can place any item for sale while paying a poucentage tax when the item is bought by other players, in this we can add one more option:
Not just selling items normally, make an auction for them. the player can try to sell the item not to the merchant npc but to an auction house, he deposits an item while setting the minimum and the time limit for the item to be auctioned, naturally, the buyer is the one with the highest ammount.
-External Market: We can add a new mecanic of market: Real players market:
The players can open a market in non village areas, where they put items at the price they want, the merchant player will not have to pay a tax, but only pay/farm the material to build a little market place. We can even do a rent system, where the merchant players rent to other players wishing to sell but dont have time or enough material to do so. The players will deposit theire items there and will pay a pourcentage that they and the merchant player have decided.
-Guild market: guilds internal market will have his advantages: for example low prices, for helping the guild to grow faster or to have a stronger guild, Also maybe the capability to have special taxes that will be stored as guild funds.
external guild market: Maybe a market not for items but for services, like a guild that sells the service of helping you farm or lvl up or get special gear (like having high level blacksmiths etc...). this option is very vaste as i still have to work on it.
- we can now talk about the most crucial trading mecanic, the trading between 2 players:
this aspect can cover a lot of game content:
-trading items with the games currency to avoid taxes
-trading items with items
-trading can include other aspects like renting gear/weapon/cosmetics/mount: example: i want a BlackNight cosmetic for 2hours to show off in World pvp because i cant afford to buy it or dont really want to loose money on it,for a one time use--> i ask in ALL CHAT if someone can rent me a Blacknight cosmetic for 2hrs--> someone actually is interested--> we open trading window--> i pay him as agreed--> he gives me the item BUT with the 'rent' option ----> rent: trade an item to a player for X time,you will not have the acces to taht item until the time is up and the item comes back to the original owner.
----> maybe to make it more resonalbe from lore/logic aspect: we say that we made a magical trade contract and that when the time is expired the item will magically return to its original owner XD
------------------------------------------------------------------------------------------
-Trading can affect the community: having said that trading can prevent from paying taxes, people will try to enlarge there friends base to get more chances of trading for economic and strategic purposes
-Trading can affect the Housing system : Trading/renting fournitur or even Houses can make the game more fun and interactive for the community.
-Trading can affect the game flexibilty: in general, trading is done for common/not that hard to find items, this makes the newbies enjoy early game without big troubles, for then end game the auction system is the more recurent, because the demand is bigger than the supply. Even if the auction system isnt present a lot of endgame players do special external auctions on websites and the winner gets it on the game. (I've been doing this in all mmorpgs, because none have an auction/ decent auction system)
That is all for now, thank you Galius for sharing your toughts about this topic ^^