I think there could be another sub category for the races this could be the astromanther, this is a mage that uses the power of the sun, moon and stars to cast spells. It would be similar to a druid class but more centrated on the support part: giving shields and area buffs, recharging peoples energy, reducing the cooldown of allies abbilities, reducing the mobility of enemies and increasing the casting time of the enemies.
Last edited: 2023-11-30 10:50:01I think there could be another sub category for the races this could be the astromanther, this is a mage that uses the power of the sun, moon and stars to cast spells. It would be similar to a druid class but more centrated on the support part: giving shields and area buffs, recharging peoples energy, reducing the cooldown of allies abbilities, reducing the mobility of enemies and increasing the casting time of the enemies.
Like Classes specializations?
Hla un gusto me gustarĆa mucho jugar a este juego lo vi muy interesante xq vi q podĆ©s hacer amigos asĆ q x eso hago esto para jugar y probar nuevos juegos jje
Like Classes specializations?
No, it would be as the other subcategory: paladin, mage, druid... The astromanther would be another option for that.
No, it would be as the other subcategory: paladin, mage, druid... The astromanther would be another option for that.
Well at the moment we have locked these Classes and Races, they will be the launch options.
But we won't limit ourselves to only one release, we will most certainly roll out expansions/new version regularly, so you can be sure that more classes and races will be added in the future.
Keep posting your suggestions, they are being reviewed and taken under consideration š
Both of the factions should have subclass to be fair we don't want to see the game full only with human subclass right
I think there could be another sub category for the races this could be the astromanther, this is a mage that uses the power of the sun, moon and stars to cast spells. It would be similar to a druid class but more centrated on the support part: giving shields and area buffs, recharging peoples energy, reducing the cooldown of allies abbilities, reducing the mobility of enemies and increasing the casting time of the enemies.
Hi Eric,
I find your idea of the astromanther very interesting and creative. I like how you use the power of the sun, moon and stars to cast spells and support your allies. It sounds like a fun and versatile class to play.
However, I have some questions and suggestions about your concept. How do you balance the power of the astromanther with the other classes? What are the advantages and disadvantages of using the celestial sources? How do you differentiate the astromanther from the druid class, besides the focus on support?
Maybe you could add some unique features or mechanics to the astromanther, such as:
These are just some of my ideas, but I hope they inspire you to develop your concept further. I think the astromanther has a lot of potential and I would love to see it in action. Please let me know what you think and if you have any feedback for me.
Max
Last edited: 2023-11-23 07:44:22Both of the factions should have subclass to be fair we don't want to see the game full only with human subclass right