Hmm.. I am working on many things around the project at the moment. I was building several website/forum features here for the website.
Next stuff i would like to take care are some additional improvements and functionalities in the forums + creating the pages of the Races which left un-announced.
About the Game I am researching an approach which will allow the game client to have more then 5000 players at your zone without killing your FPS/Performance.
We are going to have Wars system ingame which will involve the whole server and all players and such system is crucial.
Kind regards,
Armegon
Hmm.. I am working on many things around the project at the moment. I was building several website/forum features here for the website.
Next stuff i would like to take care are some additional improvements and functionalities in the forums + creating the pages of the Races which left un-announced.
About the Game I am researching an approach which will allow the game client to have more then 5000 players at your zone without killing your FPS/Performance.
We are going to have Wars system ingame which will involve the whole server and all players and such system is crucial.
Kind regards,
Armegon
That's awesome! Kinda sounds like some WvW action. I'm looking forward to it.
Hmm.. I am working on many things around the project at the moment. I was building several website/forum features here for the website.
Next stuff i would like to take care are some additional improvements and functionalities in the forums + creating the pages of the Races which left un-announced.
About the Game I am researching an approach which will allow the game client to have more then 5000 players at your zone without killing your FPS/Performance.
We are going to have Wars system ingame which will involve the whole server and all players and such system is crucial.
Kind regards,
Armegon
'About the Game I am researching an approach which will allow the game client to have more then 5000 players at your zone without killing your FPS/Performance.'
What tends to happen is the 'teleporting' or 'rubber-banding' avatars that most gamers will label as ISP lag. In all the games I've played there were only two that could handle 100s of avatars in my Field of View at any given time no matter what my settings were(Dark Age of Camelot, and Warhammer - Age of Reckoning). WAR has a private server, now Return of Reckoning, if you want to take a look...
'About the Game I am researching an approach which will allow the game client to have more then 5000 players at your zone without killing your FPS/Performance.'
What tends to happen is the 'teleporting' or 'rubber-banding' avatars that most gamers will label as ISP lag. In all the games I've played there were only two that could handle 100s of avatars in my Field of View at any given time no matter what my settings were(Dark Age of Camelot, and Warhammer - Age of Reckoning). WAR has a private server, now Return of Reckoning, if you want to take a look...
Hello Blyx,
Well those are some old titles. In this days we can clearly take the advantages of the multithrededed processors which were lacking in past.
Stay tuned and let's see what we can achieve!
Kind regards,
Armegon.