Hello everyone, I am the player who asked the question about whether there would be "any naval systems in the future of the game?". After all, the game offers the possibility to play with the Pirate class and I liked the answer given.
Right now the topic is aimed at bringing an additional possibility to the fortress system mentioned in the last Q&A.
Before that I bring up an observation that several other MMOs bring large maps for exploration and generated problems. Old content becomes obsolete and the initial zones become empty over time. One way to make old content relevant is:
» have dynamic events across the map (ex: FF14 and GW2).
» make starting raw material relevant at high levels (ex: Conan Exile crafting system, that even a common stone is used in current expansion blueprint). This would make the item search on old maps renewable.
» Drop armor and weapons blueprint (instead of already made armor pieces) from DG and Raid bosses for crafting through crafting professions. These are endgame items (Using raw material from old and new expansions. Fostering marketing)
With that in mind, let's go to the Guild housing system supplement with Professions.
Bringing 3 professions:
1st Lumberjack/Collection = tree node farming wood.
2nd Carpenter/Crafting = make buff benches for weapons/armor and furniture creation using raw materials.
3rd Architect / Crafting = Makes different skins for the Guildhouse (can change the visual style of structures: dwarf, elf, minotaur, orc and so on) increasing reputation as determined with factions. Creating defensive enhancements to Guildhouse structures in GvG content only. Mage Tower offers bonuses for classes that use magic, Bunker upgrade for ranged weapon users, Stable giving mobility and etc...
If the idea is to build strongholds as a guildhouse? (Inspiration: WoW's Garrison + Warfront idea which is PvE content or Ragnarok's War of Emperium and Tree of Savior's GvG) Creating 2 rank:
» 1 activity rank: generating player activity tokens, higher material collectors, higher marketing sales, more tamed animals, better weapons/armor manufacturers. With the tokens I would exchange for new furniture blueprints, repair of equipment in blacksmiths, potions for GvG content and etc.
» 2 combat rank: in GvG Faction War, the fortress has HP and Armor (hence the need for the profession of Architect repairing the buildings), structures can be destroyed and looted by the enemy. The leader being the mayor. Depending on the performance of the Guildhouse in these GvG would be enabled the contract of different npcs per week (having some common, uncommon, rare and etc) providing blueprints of professions...
PS: The use of tokens, instead of generating gold, is precisely to prevent malicious guild leaders from defaulting on other players...