Hi, im a big fan of necromancer but in every MMO it has low potential with pets/class, going forward like a warrior arms or dark mage but with different animations/colors
So, i thought different ideas that i hope you all like:
1: Necrolord: This would be the Tank version, using 2H weapons (Scythes, Axes, Swords, Maces...) with a pet taking 30% necromancer damage taken (With defensives increasing this % or upgrading temporally the pet with more health) and the core is using damage skills to health the pet and giving the player a small shield as mitigation (Pet untargetable to healers, only the main necromancer can heal him, 1 min to spawn again the pet if dies).
2: Reaper: The melee version, using 2H weapons like the tank version. Skills that can debuff the enemy, like slow attacks or a dot increasing all damage (this would be like 3min cd or something), reaping the enemy has a % to create a minion (using the enemy blood, lol), and a skill if there is a talent tree, a hit that gives a temporal buff to let the player use a necromancer spell instantly.
3: Scourge: This is the caster version: Using 2H weaposn or 1h+offhand. His main skills are more orientated in AoE, and having differents permanent pets that he can empowers. Pets are more focussed in Single Target.
4: Dark Pact: This is the healer version: Using 2H weaposn or 1h+offhand. Using pacts and dark magic, can heal or give some % defensives comanding a pet to take damage instead the player. Can summon a minion (Like a zombie-goblin or something, not need to be all demons) that cast low Single Target Heals and when he despawns, raise his hands and do a little AoE healing (he is like 10-12sec in field with 20sec cooldown or something). A big CD (like 5min) could be a dark angel or something, that replicates necromancer heals and leaving a 50% shield in the target of heals (15-20 sec in field)
Well, this are some basics ideas, hope you like it.
Last edited: 2021-05-11 12:03:52Good ideas, but maybe make the necromancer an overpowwered class compared to others if all of this is implemented no? i think max 2 of this specializations can be viable imo
Good ideas, but maybe make the necromancer an overpowwered class compared to others if all of this is implemented no? i think max 2 of this specializations can be viable imo
They said they are going forward to the "Holy Trinity" model, so most likely 3 talents tree, I just post some ideas, so if they want tank + 2 dps, or tank+healer+dps or healer + 2 dps here are some ideas if they want to read it ^^
Hi, im a big fan of necromancer but in every MMO it has low potential with pets/class, going forward like a warrior arms or dark mage but with different animations/colors
So, i thought different ideas that i hope you all like:
1: Necrolord: This would be the Tank version, using 2H weapons (Scythes, Axes, Swords, Maces...) with a pet taking 30% necromancer damage taken (With defensives increasing this % or upgrading temporally the pet with more health) and the core is using damage skills to health the pet and giving the player a small shield as mitigation (Pet untargetable to healers, only the main necromancer can heal him, 1 min to spawn again the pet if dies).
2: Reaper: The melee version, using 2H weapons like the tank version. Skills that can debuff the enemy, like slow attacks or a dot increasing all damage (this would be like 3min cd or something), reaping the enemy has a % to create a minion (using the enemy blood, lol), and a skill if there is a talent tree, a hit that gives a temporal buff to let the player use a necromancer spell instantly.
3: Scourge: This is the caster version: Using 2H weaposn or 1h+offhand. His main skills are more orientated in AoE, and having differents permanent pets that he can empowers. Pets are more focussed in Single Target.
4: Dark Pact: This is the healer version: Using 2H weaposn or 1h+offhand. Using pacts and dark magic, can heal or give some % defensives comanding a pet to take damage instead the player. Can summon a minion (Like a zombie-goblin or something, not need to be all demons) that cast low Single Target Heals and when he despawns, raise his hands and do a little AoE healing (he is like 10-12sec in field with 20sec cooldown or something). A big CD (like 5min) could be a dark angel or something, that replicates necromancer heals and leaving a 50% shield in the target of heals (15-20 sec in field)
Well, this are some basics ideas, hope you like it.
Me agrada, me recuerda a la mecanica del necro del GW2, y seee esta roto xD pero creo eso es lo ideal, dar las ideas mas fuertes para que el team de desarrollo se retroalimente y tome en cuenta aspectos de cada uno.
I like it, it reminds me of the necro mechanic of GW2, and seee it's broken xD but I think that's the ideal, give the strongest ideas so that the development team can feed back and take into account aspects of each one.
Hi, im a big fan of necromancer but in every MMO it has low potential with pets/class, going forward like a warrior arms or dark mage but with different animations/colors
So, i thought different ideas that i hope you all like:
1: Necrolord: This would be the Tank version, using 2H weapons (Scythes, Axes, Swords, Maces...) with a pet taking 30% necromancer damage taken (With defensives increasing this % or upgrading temporally the pet with more health) and the core is using damage skills to health the pet and giving the player a small shield as mitigation (Pet untargetable to healers, only the main necromancer can heal him, 1 min to spawn again the pet if dies).
2: Reaper: The melee version, using 2H weapons like the tank version. Skills that can debuff the enemy, like slow attacks or a dot increasing all damage (this would be like 3min cd or something), reaping the enemy has a % to create a minion (using the enemy blood, lol), and a skill if there is a talent tree, a hit that gives a temporal buff to let the player use a necromancer spell instantly.
3: Scourge: This is the caster version: Using 2H weaposn or 1h+offhand. His main skills are more orientated in AoE, and having differents permanent pets that he can empowers. Pets are more focussed in Single Target.
4: Dark Pact: This is the healer version: Using 2H weaposn or 1h+offhand. Using pacts and dark magic, can heal or give some % defensives comanding a pet to take damage instead the player. Can summon a minion (Like a zombie-goblin or something, not need to be all demons) that cast low Single Target Heals and when he despawns, raise his hands and do a little AoE healing (he is like 10-12sec in field with 20sec cooldown or something). A big CD (like 5min) could be a dark angel or something, that replicates necromancer heals and leaving a 50% shield in the target of heals (15-20 sec in field)
Well, this are some basics ideas, hope you like it.
Hola buenas:
La verdad que me recordaste dos cosas al hablar de Guild Wars 2.
1º - El nigromante es una clase que pone maldiciones, enfermedades o por así llamarlos Debuf en el objetivo junto con sus esclavos los esbirros.
2º- Tiene una super o vamos a llamar habilidad suprema que el mismo se convierte en Lichs y hace mucho daño a los enemigos.
3º- En TESO (Elder Scroll Online) el nigromante es una clase que invoca muchos esbirros y no solo hace daño con esos esbirros si no ademas puede curar y tanquear.
-Donde quiero llegar y si hacemos una unión de ideas por ejemplo de que el nigromante en modo transformado en un Mounstruo como en GW2 y TESO pueda tanquear haciendo mucho daño y o generando amenaza en los bichos.
-Puedas curar a los aliados desde un punto de vista de habilidades en el tiempo como si fuera hablando claramente el Druida del wow.
- En daño tenemos el ejemplo del GW2 y Diablo 2 y 3, que invoca esbirros para lanzarlos hacia los enemigos mientras el mismo va dejando pegatas en los enemigos en el tiempo mas daño directo.