Hello, greetings and support from Venezuela.
Well the Post has as its intention the suggestion about the music and the environment.
I think that immersion is very important in a video game; The fact that your game can awaken in the user feelings of identity with their environment and all those elements that are part of that world is the key for people to connect with everything that you as a creator want to capture.
That is why elements such as music and sounds, either from nature or from fighting, for example, are part of those pieces that fulfill the functions described in the previous paragraph.
Therefore, already reading the above, you will have an idea of what I want to suggest for our fabulous SOH (Scars of Honor), I consider that the game would use a great musical genre related to its environment, and the best example of which you can orient yourself is to Through games like World of Warcraft, Fable, Lineage II which have spectacularly epic musical pieces, and you who from what I have seen are already players of yesteryear will know what I mean, I ask you, what feeling of emotion caused you to have heard for the first time the song of Invincible in the cinematic of Wrath of the Lich King ?, that's just one example, these musical themes could be applied both in cities, towns, questing locations, dungeons, raids, battlegrounds, arenas, etc. Maybe they had already thought about doing it under that mold, but hey, since you are so receptive to the community's suggestions, I wanted to bring it to the table.
That would be my whole suggestion.
Last edited: 2021-04-29 06:07:45Hello, greetings and support from Venezuela.
Well the Post has as its intention the suggestion about the music and the environment.
I think that immersion is very important in a video game; The fact that your game can awaken in the user feelings of identity with their environment and all those elements that are part of that world is the key for people to connect with everything that you as a creator want to capture.
That is why elements such as music and sounds, either from nature or from fighting, for example, are part of those pieces that fulfill the functions described in the previous paragraph.
Therefore, already reading the above, you will have an idea of what I want to suggest for our fabulous SOH (Scars of Honor), I consider that the game would use a great musical genre related to its environment, and the best example of which you can orient yourself is to Through games like World of Warcraft, Fable, Lineage II which have spectacularly epic musical pieces, and you who from what I have seen are already players of yesteryear will know what I mean, I ask you, what feeling of emotion caused you to have heard for the first time the song of Invincible in the cinematic of Wrath of the Lich King ?, that's just one example, these musical themes could be applied both in cities, towns, questing locations, dungeons, raids, battlegrounds, arenas, etc. Maybe they had already thought about doing it under that mold, but hey, since you are so receptive to the community's suggestions, I wanted to bring it to the table.
That would be my whole suggestion.
Hey, thanks for the support :)
We will for sure pay special attention to the music themes and sounds so that you can feel the battle or to be relaxed in the town.