Hi from France! First of all, I would like to tell you that I am following the project with high interest. I noticed that the developers were communicating really well with the community which I found to be really positive and might be what it would make your game such a success! As you are taking into consideration all ideas to improve your mmorpg, I hope that you and the community will love the feedback and suggestions below. To start with, the plot: This is the first point that I would like to raise, when I play mmporg, the plot, scenario, the story behind the game is crucial for us gamers to enter the game's universe and understand its mythology. Playing games like World of Warcraft, Guild Wars 2 or Final Fantasy 14 which have a well-developed lore, it is always fun to follow a well-constructed narration! That being said, I wish and hope for me and surely for other gamers that there will be a lore in this game.
Still related to the main story, I would like to provide feedback on the game play and more specifically the quests.
Please don't do like the majority of mmorpg where the main quest is to "go kill 10 boar to collect 10 meats etc." (which can be secondary quests but not the main one).
Hopefully, you will be creative enough to create a unique quest that will be consistent with the story.
2nd point the class trainer :
This is the 2nd I would like to raise with you. In the mmorpg games, this is something I have always found inconsistent : we move levels-up and learn new spells like "magic". So, yes in the WoW for example, we had a class trainer to whom we would easily buy our fates which was actually nice but I believe we can do better!
Here are some ideas:
Example: I am playing mage or sorcerer. We can imagine that every 10 levels (random number) we will have to meet with our teacher to learn new spells as a result of several quests that would put us in situations where we will have to use this new spell to win etc.
Not only it increases the lore of the games but also the immersion!
Let's say once level 50 when learning my last spell with my teacher - this one is killed. I will have to avenge him with the last spell learnt from him and so on!
Anyway, you might have sensed what I mean as this kind of quest / story will add additional content but also a learning experience that may differ from other. (a system like ff14 or better)
Thank you for reading this feedback and hope you would find this feedback and suggestion interesting!
Hi from France! First of all, I would like to tell you that I am following the project with high interest. I noticed that the developers were communicating really well with the community which I found to be really positive and might be what it would make your game such a success! As you are taking into consideration all ideas to improve your mmorpg, I hope that you and the community will love the feedback and suggestions below. To start with, the plot: This is the first point that I would like to raise, when I play mmporg, the plot, scenario, the story behind the game is crucial for us gamers to enter the game's universe and understand its mythology. Playing games like World of Warcraft, Guild Wars 2 or Final Fantasy 14 which have a well-developed lore, it is always fun to follow a well-constructed narration! That being said, I wish and hope for me and surely for other gamers that there will be a lore in this game.
Still related to the main story, I would like to provide feedback on the game play and more specifically the quests.
Please don't do like the majority of mmorpg where the main quest is to "go kill 10 boar to collect 10 meats etc." (which can be secondary quests but not the main one).
Hopefully, you will be creative enough to create a unique quest that will be consistent with the story.
2nd point the class trainer :
This is the 2nd I would like to raise with you. In the mmorpg games, this is something I have always found inconsistent : we move levels-up and learn new spells like "magic". So, yes in the WoW for example, we had a class trainer to whom we would easily buy our fates which was actually nice but I believe we can do better!
Here are some ideas:
Example: I am playing mage or sorcerer. We can imagine that every 10 levels (random number) we will have to meet with our teacher to learn new spells as a result of several quests that would put us in situations where we will have to use this new spell to win etc.
Not only it increases the lore of the games but also the immersion!
Let's say once level 50 when learning my last spell with my teacher - this one is killed. I will have to avenge him with the last spell learnt from him and so on!
Anyway, you might have sensed what I mean as this kind of quest / story will add additional content but also a learning experience that may differ from other. (a system like ff14 or better)
Thank you for reading this feedback and hope you would find this feedback and suggestion interesting!
Hello,
thank you for the nice words, we do try to communicate as much as possible with the community and actually hear what they are saying.
For the quests, we also don't like those generic "kill 4 foxes" or "gather 4 flowers" ones, so we will avoid that, like you said for some secondary quests it is possible.
For the spell learning with a trainer, I do like when you had to go buy/learn your spells and not get them just with leveling up, we want to make everything meaningful, so yeah we will try and make it good :)