Hello!
I would like to ask if it's possible to add some platform elements without risking to cause a form of "feature bloat":
-> Jumping puzzles to search and find extra loot / resource nodes/ "hidden quests" (it doesn't show on map) / experience points, with a good variation of places to explore (jumping around an entire city; finding a hidden waterfall inside a lake...)
-> dungeon and harder difficulty bosses could show a marked area, indicating a big damage AoE coming, forcing party members to move around to avoid it (it can even be a difficulty factor for level-scaled dungeons)
Hello!
I would like to ask if it's possible to add some platform elements without risking to cause a form of "feature bloat":
-> Jumping puzzles to search and find extra loot / resource nodes/ "hidden quests" (it doesn't show on map) / experience points, with a good variation of places to explore (jumping around an entire city; finding a hidden waterfall inside a lake...)
-> dungeon and harder difficulty bosses could show a marked area, indicating a big damage AoE coming, forcing party members to move around to avoid it (it can even be a difficulty factor for level-scaled dungeons)
Ah yes, I see another Guild Wars 2 player :D I really enjoyed the GW2 jumping puzzles, they were super fun and gave some pretty neat rewards at the end.
The points of interest and vistas were also a nice feature, that way you make the people see some very beautiful scenes from the map :)