Here several good ideas were given. However, I would like to ask you what do you think about the drop of materials and recipes for crafting items. Should it drop recipe for all items or some Epic items should be only obtainable via boss loot?
What do you think?
Kind regards,
Armegon.
Here several good ideas were given. However, I would like to ask you what do you think about the drop of materials and recipes for crafting items. Should it drop recipe for all items or some Epic items should be only obtainable via boss loot?
What do you think?
Kind regards,
Armegon.
Endgame and above mid-level Epic items should only be obtained via dungeons or raids. Epic items that drop as recipes are a good idea, but they shouldn't be better than the high level dungeon ones. They could be better than mid range dungeon drops, but they should be at least hard to craft and the materials for them should be either hard to obtain and be a small amount or be easy to obtain, but require a lot of farming.
~ Yours Truly
Endgame and above mid-level Epic items should only be obtained via dungeons or raids. Epic items that drop as recipes are a good idea, but they shouldn't be better than the high level dungeon ones. They could be better than mid range dungeon drops, but they should be at least hard to craft and the materials for them should be either hard to obtain and be a small amount or be easy to obtain, but require a lot of farming.
~ Yours Truly
I absolutely support this idea!
Regards,
Shock :)
I also fully support Reneyu's idea. And like to add that you can also do all items up to the max level of the character to be craftable and then all items at the maximum level to be obtained only from drops. Because with the scaling dungeon and raid system during leveling it will be quite hard to keep up with gearing only from drops. And also at max level, another thing that might be good is to add upgrades of the dropped gear through crafting but to be way harder to obtain the materials for these upgrades as making them obtainable from all of the different bosses and raids plus world content and quests ( daily or weekly one, even you can do quests that could be hardcore one and related to some raid or world boss or elite - what I mean is to require from you to kill something without dying, if you do you fail the quest and need to wait to next day or week). And I believe this will make not only the leveling but the playtime at maximum level more captivating and interesting for those who love hardcore gaming.
Last edited: 2020-01-10 00:50:52I also fully support Reneyu's idea. And like to add that you can also do all items up to the max level of the character to be craftable and then all items at the maximum level to be obtained only from drops. Because with the scaling dungeon and raid system during leveling it will be quite hard to keep up with gearing only from drops. And also at max level, another thing that might be good is to add upgrades of the dropped gear through crafting but to be way harder to obtain the materials for these upgrades as making them obtainable from all of the different bosses and raids plus world content and quests ( daily or weekly one, even you can do quests that could be hardcore one and related to some raid or world boss or elite - what I mean is to require from you to kill something without dying, if you do you fail the quest and need to wait to next day or week). And I believe this will make not only the leveling but the playtime at maximum level more captivating and interesting for those who love hardcore gaming.
But for us who don't love hardcore gaming it will be just some nonsense we have to go through for items ;(
But for us who don't love hardcore gaming it will be just some nonsense we have to go through for items ;(
For us who have less time to play and like to play it more chill, we will hope our guildmates or in-game friends who are such hardcore players and already are geared enough to do this to help us out with it. If it's some sort of solo quest then we will have put some more efforts in our free time in order to achieve this and I think this will be totally fair compared to those who will play more, explore the game and its mechanics in-depth and have better knowledge about his class and work every day on improving his skills to get better. After all, if it's all easily obtainable for all of us no matter if we play 2 hours a day or someone who play 5+ hours a day there will be no competition and fairness at all.
Last edited: 2020-01-10 11:44:40For us who have less time to play and like to play it more chill, we will hope our guildmates or in-game friends who are such hardcore players and already are geared enough to do this to help us out with it. If it's some sort of solo quest then we will have put some more efforts in our free time in order to achieve this and I think this will be totally fair compared to those who will play more, explore the game and its mechanics in-depth and have better knowledge about his class and work every day on improving his skills to get better. After all, if it's all easily obtainable for all of us no matter if we play 2 hours a day or someone who play 5+ hours a day there will be no competition and fairness at all.
Okay that's fairly reasonable, got me here
Regards,
Shock :)
I would like to discuss the upcoming loot system. What do you want to see? Group loot or personal loots?
Kind regards,
Astinos
Greetings,
I am a fan of personal loot, I feel like it keeps the drama at bay. I also like having a currency systems of tokens as a bad RNG mechanic. Some people are just very unlucky with gear drops, but with tokens dropping as well, they can purchase certain items to keep their gear level relevant to the content. Some people have made good points about gearing up too fast or too slow, which is something you guys would have to sort out.
With love,
Joda
Greetings,
I am a fan of personal loot, I feel like it keeps the drama at bay. I also like having a currency systems of tokens as a bad RNG mechanic. Some people are just very unlucky with gear drops, but with tokens dropping as well, they can purchase certain items to keep their gear level relevant to the content. Some people have made good points about gearing up too fast or too slow, which is something you guys would have to sort out.
With love,
Joda
I think several modes are really needed:
Group Loot
Master Loot
Free for All
Those three at the beginning will do the trick. What do you think ?
Here several good ideas were given. However, I would like to ask you what do you think about the drop of materials and recipes for crafting items. Should it drop recipe for all items or some Epic items should be only obtainable via boss loot?
What do you think?
Kind regards,
Armegon.
I think that some sets of items should be exclusive to crafting while other sets should be exclusive to drop. That way, if i want only do crafting, i can, because i can sell my exclusive crafting sets for gold, and with that gold, buy the set that come exclusively from drop. It works in the scenario of only getting drops and want an crafting set. This kind of system is kind similar to the Elder Scrolls Online system, but i think that would be nice if instead you already have all sets unlocked to craft, you need to get some recipe, where you could get buying from NPCs or from leveling your crafting.
And when i mean ''leveling crafting'', i mean something that could make the leveling of crafting something that isn't that hardcore, but, at the same time is hardcore, so, in that case, i think an system like loot box or so would be nice, like: each level up of blacksmith you receive an box with a random blacksmith recipe. But, to make things easier, should be nice if you have an system to give you some assurance about getting better items, for example: each 5 levels of Blacksmith you get an rare recipe of blacksmith, each 10 levels you get an epic recipe of blacksmith and on and on. That way, the game will have those rare items that only a few people could craft, but, at the same time, the guy who play casually the game, still has the chance to get some good recipe
Thanks for reading.