there is 3 class; Rogue, Warrior, Sorcerer.
1- Rogue (DEX Based)
uses 2 kind of weapons
Double Daggers (more DPS, better for more mobs, bad for bosses)
Bow (less DPS, High Crit Change, Good for single targets)
there should be max 4 skill usage in same time but giving players 10 kind of skill so they can choose. there is a few suggestions;
a: poisoned shots, poison the enemies for a time and slow down them by attack, movement.
b: Critical attack, make a charged %100 critical attack directly to enemy, current critical atk and critical damage are merged and adding as a bonus.
c: heal pulses, drop 3 heal bars to ground everyone can obtain by moving to them
d: sharp wall, make a wall around you which cuts %50 of current damage taking from enemy and immune to all side effects.
e: sprint, move extremly fastly to the direction you looking
2- Warrior (STR Based)
uses 2 kind of weapons
Sharp Swords (good for single target agro)
pursed hammers (good for pulling the mobs together and keep agro)
a: weapon tornado, lay down enemies around you and stun them for a short ammount of time
b: Slash, hit directly neck of the enemy and deal damage by a decent percent of armor ignored.
c: bugle, get the aggro and increase current STR by decent %
d: weapon jump, jump and hit the ground to side you looking and gain movement speed
3- Sorcerer (INT Based)
uses 2 kind of weapons
Book (less mana usage, good for stun and pull enemies)
Rod (good for support, less Damage)
a: Heal, make a completely immune shield and heal you and the people around you
b: tornado, push yourself to where you looking and gain slightly movement speed and push back the enemies around you
c: fire spell, burn the enemies around you
We have 10 classes announced already, and these will be the classes available at launch.
We are working on the characteristics of the classes, and once finalized they will be properly announced and visible for everyone to read and explore š