Short backstory: I play healer. Have for over a decade. Love it, wont stop. Long time wow player amongs other things.
With that out of the way, a few days ago I stumbled upon something very intresting called Turtle Wow. Its a remace and improvement of wow vanilla and a very intresting concept.
The 2 things that captured me where the addition of high elves and a remake to Holy priests that made me play it as soon as I came home.
Its something I think the devs of this game should take a glanse at, it sounds so much fun and gives healing priests a new way of MT healing.
New Talent: Holy Champion (Row 7)
Allows you to choose another player as your holy champion, granting you several unique abilities:
Proclaim Champion | 250 Mana Cost | 10 Second Cast | 2 Hour Cooldown
Proclaim the friendly target as your champion for 2 hrs. Increases armor by 230, all resistances by 10 and allows the use of various Champion spells on that target.
Note: Persists through death and continues its duration and cooldown countdowns while offline.
Note: Armor buff does not stack with Scroll of Protection IV
Champion’s Grace | Learned at Level 40 | 250 Mana Cost
Bestow the target Champion with grace, increasing all healing done by the priest by 10%. Lasts 2 hrs.
Champion’s Bond | Learned at Level 44 | 250 Mana Cost
Creates a bond between priest and Champion. When the priest takes damage up to 20 will be taken by the Champion instead. Lasts 10 min.
Empower Champion | Learned at Level 50 | 1100 Mana Cost
Empower the target Champion, increasing all healing and spell damage done by up to 20 and attack power by 30. Lasts 2 hrs.
Note: Does not stack effects with Greater Arcane Elixir or Juju Power/Elixir of Giants
Champion's Resolve | Learned at Level 58 | 250 Mana Cost | 5 Minute Cooldown
Wards the champion againist Fear. The next Fear effect used againist the target will fail, using up the ward. Lasts 10 sec.
Revive Champion | 81% Base Mana Cost | 2 Second Cast
Return the priest's Champion to life with 2500 health and 2600 mana.
Note: Cannot be cast in combat.
It makes priests less of a "jack of all trades" healer and gives them something extremly intresting to work with. Im not saying this is the best way to do it, but its an exciting concept.