I'm sorry for the spam, it's not my intention, I don’t know what’s happening, but I have been having issues to post even text, some people started spamming weird messages on the previous post I did and when I tried to reply some comments I couldn’t because the post was broken
▶I was wondering how the combat system is going?
▶I like the concept of tab target, but I don't like how it have been implemented in a poor way in many games, such poorly that makes the combat boring instead of strategic.
▶So I was thinking on 1 way (or more) to make the combat more strategic without making it too complex, and I thought about damage types.
▶I think damage types haven't been relevant in the last MMOs more than just "adding RPG flavor" to the skills.
▶Like "fire damage places a fire DoT and poison places a poison DoT"
▶I think damage types should be easy to track and relevant, so players don't ignore them, they should provide strategic bonuses if used correctly.
▶They are often divided in 2 main categories: Magic/elemental damage and physical damage (with their respective resistances), but...
Different Health bars
▶What about giving different "Health bars" to mobs and players? And these "Health bars" having different colors and vulnerabilities (and maybe resistances) against the different damage types?
▶The different color of the "health bars" will only be there to explain of what is mostly composed that mob, and this will give the player's a hint of what damage and skills are more effective against that "health bar" in specific.
▶Creatures made mainly of flesh will have a red bar as main HP bar. Like beasts and playable races.
▶Creatures mainly made of energy will have a purple bar as main HP bar.(EHP) Like Elementals, Ghosts and Spirits.
▶Creatures mainly made of solid materials will have a yellow bar as main HP bar. (AP). Like Stone Golems, Automatons or Machines.
▶Of course most of the creatures will have a combination of these 2 or 3 bars. Like Dragons and Pangolins, they have natural armor but are mainly made of flesh. Or Ghosts with armors, Mana Golems, Lava Golems (rock and fire). Or a Stone Golem with a Magic Shield protecting him.
▶Even a Ghost with a Magic Shield will have 2 purple bars. Because each bar type will have different damage mitigation. Maybe his main EHP has 15% damage reduction and the Magic Shield HP bar has 30%.
▶This is easy to track and adds strategy to the combat, without making it too complex.
▶Each bar type having resistances and vulnerabilities against different damage types, can help preventing 1 class dominating the DD role.
▶Example: An Assassin can have huge Poison and Slash damage. These damage types can be strong against Flesh (red bars), but weak against Armor (yellow bars) and Energy (purple bars).
▶If you're going to fight in a hard dungeon where mobs and bosses will have the 3 bar types the Assassin can't dominate the DD role, at least in that dungeon.
▶The team will have to include for example a Ranger that can use Corrosive damage from their beasts against the Armor (yellow bars) and maybe a Witch that can use Chaotic damage against the Energy mobs and magic Shields (purple bars).