Hi from Spain.
I prefer separate PvP and PvE servers. Otherwise, be able to turn PvP mode on or off. I don't think WPvP is necessary for an MMO to be good.
Hello everyone!! WPVP is a must have for a fun MMORPG!! (at least to me) If a max lvl player bothers you mark his name; lvl up and hunt his a$$ down, this is pvp for me; get ganked is a sign of weakness, if you really like pvp you you can handle this type of players when you grow in level . The bounty system is fun but have to be well rewarded otherwise is not attractive. I'm very exited about this game, I'm looking for a fresh MMO to dedicate my time... very grad to know about this project.
Hello dear community!
I would like to know your opinion about world PvP and what you like and don't like about it.
Kind regards,
Armegon
I would love to have World PvP, it would help players interact with each other and I think it would make the game entertaining at every time, if you don´t want to farm you can go and fight the enemies!
I would make it so that you can´t get killed everytime you spawn.
Last edited: 2021-04-28 19:09:52si no tiene pvp no me gusta el juego
Bueno a
mi parecer el juego debe tener zonas seguras y zonas en las que puede hacer JcJ sin importar el nivel (solo entre diferentes facciones),
eso sería una chulada ya que eso daría paso a las emboscadas ósea que cuando un
grupo tenga a que hacer una misión y necesaria tenga que pasar por zonas PvP podrían
ser emboscados, lo que sería genial, también sería bueno el 1 vs 1 para poder
enseñarle a un amigo como usar sus habilidades, combos, etc.
From my point of view, there are
many people who do not like pvp (I personally love it) but I understand those
people who do not like it. You could do something similar like: Make PvP
optional, and give rewards to those who take it. If they kill a certain amount
of enemies, you can go for a cool title. You can make skirmishes, arenas, clan
wars. You could even build fortresses for each clan and wage wars trying to
destroy the enemies with catapults, etc.
Greetings to all from Spain, without a doubt wpvp is essential, I have been in the world of mmorpg for more than 10 years and what must be clear is that a player who does pve cannot destroy a pvp in wpvp, it should exist a pvp power that makes the difference between players, clearly separate the pvp from the pve, in the sense that it is not necessary to make pve content if you want to dedicate to pvp, another thing is ... that you cross the world with another player ...: P
Definitivamente el pvp tiene q ser de mundo abierto, es decir libre de poder pelear con otros pj's, con penalidades como pk o asesino como en los juegos de vieja escuela, esto te da una adrenalina incomparable con cualquier otra experiencia de juego! :D
Ok so, here's my take on World PVP:
It is needed. It has been proven over and over that a mmorpg that lacks the thrill and risk of questing and travelling the open world, is lacking something.
A MMORPG is a social game and it needs that social aspect, both the good and the bad side.
The bad side is that you may get camped, that your "experience" may be affected by enemy players killing you while you are just trying to farm some herbs or mine an ore.
No one likes being killed when you are being "friendly", but in the end, you are not only playing a social game, but an rpg game as well, independently if you are roleplaying or not, there is a history, there is a lore behind everything.
Yes, you may be pacific, friendly and a flower-lover, but that doesn't mean the members of the enemy faction have to be so as well or ignore the conflict. For them, you are and will always be their enemy.
Killing you may mean that they get to harvest those fields, mine that deep underground mine or fish the lake. That means resources for their faction, power, so killing you even you are "not attacking anyone" is justified.
That's the bad side of World PvP (for some people), however, there is a good side. Just like you got killed by a random enemy assassin, you can just contact your friends, your allies and strike back.
World PvP is not something "nice" to add, is something SoH NEEDS to have.
I do like, A LOT, the idea of a bounty for people that exceed their limits in World PVP. Camping a player, killing low level players...those actions should have a drawback.
If in the end it's decided that World PVP is only enabled between a level range, I'll go with it, however, if that's the decision taken, the range should be increase a lot. Having World PVP in a 5-10 level range kinda kills the point of World PvP.
Instead of adding a "pvp-allowed range", what I recommen is this:
WORLD PVP SYSTEM
- No level requirement or limitations, anyone can attack anyone.
- There is a bounty system. The player accumulates "marks" when killing lower level players:
* If an enemy 5 levels lower is killed -> 1 mark
* If an enemy 10 levels lower is killed -> 5 marks
* If an enemy 20 levels lower is killed -> 15 marks
* If an enemy 25 levels lower is killed -> 50 marks
(this is just an example, it should be tuned accordingly)
Accumulating 50 marks will "flag" the player as a World enemy, granting a reward on kill (the more marks it has, the better the reward is). Being flagged marks you on the map for everyone, both enemies and allies, as you have become to "savage and bloodthirsty even for your allies", and allows anyone, no matter the faction, to attack you.
With this system:
1) You allow for complete world pvp, for everyone
2) You implement a system that penalizes killing and camping low level players and instead promotes "equal pvp". In the end, you can still camp ultra low level players, but the bounty on your head will be so high and so good everyone will go for you.
This is my proposal.
Ok so, here's my take on World PVP:
It is needed. It has been proven over and over that a mmorpg that lacks the thrill and risk of questing and travelling the open world, is lacking something.
A MMORPG is a social game and it needs that social aspect, both the good and the bad side.
The bad side is that you may get camped, that your "experience" may be affected by enemy players killing you while you are just trying to farm some herbs or mine an ore.
No one likes being killed when you are being "friendly", but in the end, you are not only playing a social game, but an rpg game as well, independently if you are roleplaying or not, there is a history, there is a lore behind everything.
Yes, you may be pacific, friendly and a flower-lover, but that doesn't mean the members of the enemy faction have to be so as well or ignore the conflict. For them, you are and will always be their enemy.
Killing you may mean that they get to harvest those fields, mine that deep underground mine or fish the lake. That means resources for their faction, power, so killing you even you are "not attacking anyone" is justified.
That's the bad side of World PvP (for some people), however, there is a good side. Just like you got killed by a random enemy assassin, you can just contact your friends, your allies and strike back.
World PvP is not something "nice" to add, is something SoH NEEDS to have.
I do like, A LOT, the idea of a bounty for people that exceed their limits in World PVP. Camping a player, killing low level players...those actions should have a drawback.
If in the end it's decided that World PVP is only enabled between a level range, I'll go with it, however, if that's the decision taken, the range should be increase a lot. Having World PVP in a 5-10 level range kinda kills the point of World PvP.
Instead of adding a "pvp-allowed range", what I recommen is this:
WORLD PVP SYSTEM
- No level requirement or limitations, anyone can attack anyone.
- There is a bounty system. The player accumulates "marks" when killing lower level players:
* If an enemy 5 levels lower is killed -> 1 mark
* If an enemy 10 levels lower is killed -> 5 marks
* If an enemy 20 levels lower is killed -> 15 marks
* If an enemy 25 levels lower is killed -> 50 marks
(this is just an example, it should be tuned accordingly)
Accumulating 50 marks will "flag" the player as a World enemy, granting a reward on kill (the more marks it has, the better the reward is). Being flagged marks you on the map for everyone, both enemies and allies, as you have become to "savage and bloodthirsty even for your allies", and allows anyone, no matter the faction, to attack you.
With this system:
1) You allow for complete world pvp, for everyone
2) You implement a system that penalizes killing and camping low level players and instead promotes "equal pvp". In the end, you can still camp ultra low level players, but the bounty on your head will be so high and so good everyone will go for you.
This is my proposal.
having a rewarding bounty system for self-regulating excessive out of context behavior in the open is up to you, read why not, but it could and therefore will be exploited without any clear drawback on death for the target.