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  • World PvP - Yay or Nay?
  • Stanislav Velichkov Rookie
    Stanislav Velichkov
    License: Free
    Member since 06/Jan/2021
    Total posts: 7
    Reneyu"
    Reneyu wrote:

    The zones could also be scallable so that high level players are scaled to a lower level if they are in a lower level zone. This will make PvP balanced and low level players will not be killed by higher level ones. The only issue with this is even though higher level players will be scaled to a lower level they will still most likely have more spells than the lower levels since their actual level is higher. That doesn't mean that the lower levels won't have a win condition, but they will just need to use the terrain and any advantage they can think of to outplay the scaled higher level.

    ~ Yours Truly

    I think this will be very difficult or even impossible to do. Certain weapons, spells etc will require specific lvl, stats etc. If higher lvl player goes to a lower lvl zone, you should lower his lvl and stats which will result in "losing" some of his weapons/armors/spells/stats. This will make the game more difficult for the developers and for the game engine.

    (1) (0)
    13/Jan/2021 11:01:50

    1 people voted Like

    Carcass

    0 people voted Disslike

  • JulianMihaylov Game Master
    JulianMihaylov
    Member since 28/Mar/2020
    Total posts: 92
    Stanislav
    Stanislav Velichkov wrote:

    I think this will be very difficult or even impossible to do. Certain weapons, spells etc will require specific lvl, stats etc. If higher lvl player goes to a lower lvl zone, you should lower his lvl and stats which will result in "losing" some of his weapons/armors/spells/stats. This will make the game more difficult for the developers and for the game engine.

    Well this type of scaling has been done before, I can think of one game. There when you get to max level and go to a zone let's say 20-40 level you get scaled to level 42-3 all your stats and you don't loose items and spells, BUT they don't have open-world PvP :)

    So yeah that would be very difficult to balance. The idea of Bounty hunting + 5/10 level difference I think would work.

    Last editted: 2021-01-14 05:44:14
    (0) (0)
    14/Jan/2021 05:01:12

    0 people voted Like

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  • Kerzone" Rookie
    Kerzone
    License: Honored
    Member since 27/Jan/2021
    Total posts: 14
    JulianMihaylov"
    JulianMihaylov wrote:

    Well this type of scaling has been done before, I can think of one game. There when you get to max level and go to a zone let's say 20-40 level you get scaled to level 42-3 all your stats and you don't loose items and spells, BUT they don't have open-world PvP :)

    So yeah that would be very difficult to balance. The idea of Bounty hunting + 5/10 level difference I think would work.

    i agree, the only thing is to find a balance and make the bounty reward interesting enough to motivate people to get to the hunt, because if it is to get only few coppers or a grey staff of stupidity, it wont be good on long terms XD

    (0) (0)
    09/Feb/2021 07:02:05

    0 people voted Like

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  • Blood Rookie
    Blood
    License: Free
    Member since 16/Mar/2021
    Total posts: 11

    Olá. a minha opinião sobre o wpvp:

    1- Ter servidores separando pvp ligado e pvp desligado. todos os mapas fora de cidades o pvp ligado sem bandeira pra desligar (isso estragou o wolrd of warcraft em questão de wpvp).

    2- Itens "escondidos" de buff/cura/dano. Por exemplo: você vai em um mapa especifico, em um lugar especifico, lá tem uma arvore que você da 1 hit no fruto dela e cai um item que cura 30% do seu hp. você só pode carregar 5 por vez por exemplo. Ou você vai em um lago em um lugar especifico no fundo do lago tem um peixe que você "pega" ele e ganha um buff de dano. Itens secretos que só os exploradores conhecerão. >>> 1 poção que pega em uma mesa em uma hunting que cura 50% do seu hp por segundo por 10 segundos.

    3- Matar jogadores obtém honra e experiência. Essa honra você compra itens e "upa" eles também.

    4- Habilidades pvp

    5- itens de profissão para: planar, aumentar velocidade por alguns segundos, "granadas que atordoam".....

    6- Buff para quem mata uma quantidade de player.

    7- NPC's espalhados pelo mapa que dão buff's

    8- itens de "escape"

    9- Sistema de batalha Naval, Guildas possuem barcos que exploram os mares e ilhas batalhando contra monstros e players em alto mar e nas ilhas.

    10- Dominação de ilha. Exp. a guilda "Nome da guilda" domina a ilha norte e 2 vezes por semana outras guildas atacam aquela ilha para domina-la. quem vencer a épica batalha fica com a ilha como base recebendo buffs ou recursos para seus navios.

    Vou pensar em mais.


    Last editted: 2021-03-17 15:15:37
    (1) (0)
    17/Mar/2021 03:03:14

    1 people voted Like

    JulianMihaylov

    0 people voted Disslike

  • Blood Rookie
    Blood
    License: Free
    Member since 16/Mar/2021
    Total posts: 11

    PK system plz

    (0) (0)
    17/Mar/2021 03:03:41

    0 people voted Like

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  • Blood Rookie
    Blood
    License: Free
    Member since 16/Mar/2021
    Total posts: 11

    NAVIOS.

    Cada guilda vai ter seu navio, juntando recursos pelos mapas e ilhas disponíveis. coloca umas 4 ilhas por exemplo que pode ser dominada por uma guilda. 2 vezes por semana vai ter a guerra dentro da ilha pra saber qual guilda ia dominar por alguns dias. as ilhas dão recursos extras para seus navios.

    Batalha em alto mar: contra outros players e varias criaturas e bosses tipo megalodon/kraken. Capitão para guiar o navio, tirar agua quando quebra, reparar pregando madeira, arrumando as velas para ir a favor do vento, usando canhão para atacar os navios inimigos e criaturas marinhas.

    Criar npcs que tem navios para te atacar e você dropa os recursos deles.

    (0) (0)
    21/Mar/2021 02:03:37

    0 people voted Like

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  • Blood Rookie
    Blood
    License: Free
    Member since 16/Mar/2021
    Total posts: 11

    GUERRA

    MORTE

    SANGUE

    (0) (0)
    21/Mar/2021 02:03:55

    0 people voted Like

    0 people voted Disslike

  • CristianKKun Rookie
    CristianKKun
    License: Free
    Member since 15/Apr/2021
    Total posts: 4

    Greetings from Spain :) , I'm new to the forum, I just got to know the game and I'm doing some research on it.

    The world pvp I would like you to be able to activate or deactivate. It's frustrating to get killed when you just want to level up and do quests in peace.

    It would be cool if pvp could be deactivated in a certain npc and so those of us who like pve more would play happier.

    Putting level restrictions is fine to avoid abuse but we who do not want world pvp would not like it, I honestly only like instanced pvp, world pvp at the end turns into ganks.

    Thanks for listening to the community and I hope the project is a success.


    (2) (1)
    15/Apr/2021 09:04:56

    2 people voted Like

    JulianMihaylov
    Kadran

    1 people voted Disslike

    Blood
  • Blood Rookie
    Blood
    License: Free
    Member since 16/Mar/2021
    Total posts: 11

    Nada de ligar e desligar pvp.

    Cria servers com pvp aberto e servers com pvp desligado.

    Esse negócio de desligar atrapalha as tretas. Porque o cara te mata com mais dois e depois desliga o pvp. Não tem como se vingar daí. 

    Por favor não façam que nem o wow fez. Estraga o jogo

    PVP é Pvp 

    E pve é pve

    Separa os servers e GG

    (2) (0)
    16/Apr/2021 01:04:21

    2 people voted Like

    JulianMihaylov
    Kadran

    0 people voted Disslike

  • CristianKKun Rookie
    CristianKKun
    License: Free
    Member since 15/Apr/2021
    Total posts: 4

    Bueno, si hacen servidores solo pve también estaría contento. Entraría en el servidor pve sin duda.

    Well if they do servers only pve I would be happy too. It would go into the pve server for sure.

    (2) (0)
    16/Apr/2021 01:04:40

    2 people voted Like

    JulianMihaylov
    Kadran

    0 people voted Disslike

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