Why nobody asks who will be the main villain?
This is such an interesting topic. Is it only to me ?
Kind regards,
Armegon
Soon we will release some more light about it.
What is your suggestion, what he/she should look like ?
Kind regards,
Armegon.
Why nobody asks who will be the main villain?
This is such an interesting topic. Is it only to me ?
Kind regards,
Armegon
I think you should be the main villain :D
Well personally I am not interested in mostly any game's lore I prefer the game itself for what it can offer to me as gameplay not as story.
Regards,
Shock! :)
Soon we will release some more light about it.
What is your suggestion, what he/she should look like ?
Kind regards,
Armegon.
Why not multiple villains? For myself I do enjoy lore of a game more these days. But it doesn't have to be overly complicated, just easy enough to follow.
In a game with two factions, theres no real villain i think. I think the main villain of the Sacred Order is Inngrim, while the main villain for Domination is King Venuin.
Maybe was a good idea that each race has his own villain of the opposed race, like, for humans, Nepherimas is the villain, because she is the queen of undead. For the Minotaurs, the villain is Chieftain Ursan.
For example:
Humans don't like undead and vice-versa;
Elfs don't like Infernal Demons and vice-versa;
Bearans don't like Minotaurs and vice-versa.
(And i don't know what to do about orcs and dwarfs lol)
That way, maybe each race could have an begginer area that your objective is try to kill the leader of the opposing race. Obviously you aren't going to kill the leader because thats would be too easy.
I, i'm Abigails fan of the warcraft and warhammer universe. And i think that even if nowadays, the players want to know gaming possibilities, the lore is so important to create an immersive experience.
I've got to say that, we immediately found the inspiration in the warcraft lore. It's a positive thing because players knows easlly what they have to do, but it can be dangerous if some influencers began to talk badly about a copy. In a time where every gamers watch youtube and twitch i think that the game can't ignore the threat of a bad publicity from internet.
Maybe just changing names ho are too close of warcraft ? put some Lord of the ring inspirations ? I don't know, it's your game and i'm sure that the team got a lot of ideas :)
I was just wondering if classes are going to get some strong stories ? To feel more pirate, or more druid ? Heroes story ? Some decisive battles where a class change the warfront ?
Can't wait to learn more about the game :)
main villain could be something like the white walker in game of throne ; we know they used to exist but they are stated as urban legend....until *inserrt dramatic event* in that case whatever the faction you play, everyone is concerned
main villain could be something like the white walker in game of throne ; we know they used to exist but they are stated as urban legend....until *inserrt dramatic event* in that case whatever the faction you play, everyone is concerned
That's a really good idea. A lot of the time in MMORPG story lore you know who is the enemy is, unless there is some lame twist at the end that makes absolutely no sense. A little bit of mystery would keep things interesting. Like I said in my previous post though, it should be simple enough to understand/follow :)
Maybe a little cool tool would be something such as 'story summary'. For example, how you have a list of quests in your menu, but instead its a summarised version of the story and where you are currently up to. Not sure how much value that would actually bring to everyone though.
Why nobody asks who will be the main villain?
This is such an interesting topic. Is it only to me ?
Kind regards,
Armegon
It would be interesting if the players could be part of the villainous faction
why not watch these animes they can give you good ideas
-Infinite Dendrogram
-goblin slayer
-Kumo Desu Ga, Nani
-overlord
-Tensei Shitara Slime Datta Ken
-somali-to-mori-no-kamisama