In many mmorpg, monsters are not a big challenge, what do I want to know and if monsters will attack us in different ways? or will they just hit the player repeatedly?
In many mmorpg, monsters are not a big challenge, what do I want to know and if monsters will attack us in different ways? or will they just hit the player repeatedly?
My opinion is that the monsters have to be balanced, if they are too easy to kill you won't feel the challenge, if they are too hard to kill, you will be frustrated by the constant dying.
They have to be enough hard for you to feel the challenge, but not to get you frustrated.
That goes for every class, it wouldn't be nice if, for example, the Warrior can kill everything without a challenge, but on the other hand, the Mage dies whenever more than 2 monsters are hitting him.
Totally agree with both the question and the answer. That would be awesome if there is at least a real fight that can last most than 15 second, so we can actually think and have meaning to have skills, instead of monsters that just feel like an annoyance and that will die in two attacks like it is in most mmo now. Like if both devs and players don't enjoy the pve experience -_-