En lo personal me gustaría que se marque la zona a donde uno deba ir a hacer la misión o que el mapa sea lo suficientemente detallado para que uno pueda guiarse mejor con las pistas y referencias.
Saludos y esperando con ansias el segundo test
Thinking about the topic deeply, I think it could be implemented a mixed system, I mean, maybe there could be some quests where it is not so important to be looking for an specific area to kill some mobs because it makes sense that the npc that gives you that quest surely would know, for example, where are the harpies that are attacking his village; or if this npc send you to talk to his friend in another village, he should know where he lives. But for other quests I think sould be interesting to force the player to investigate in order to complete some quest. Firstly because it would not make sense if you have to search an unknown cave and the game shows you where to find it exactly or if you have to find the messenger of some enemy (I am thinking in the famous Defias courier) and you know where he is.
So with a mixed system I think could satisfy those players who don't want to dedicate 15 minutes just to find out where are the trolls they have to kill (and it is understandable) but also we do not lose that wonderful experience of creating a party to find an NPC, ask other players if they know where that ancient and lost cave is...And this is not just for fun but also, even if it is more difficult for developers, I think this could give satisfaction to the players who have one hour to play and can complete some quests, but also mantains the core idea of the cooperation to succeed; because THAT cooperation is one of the keys that could make an mmo to succeed or not
Me gustaría que saquen eventos y contenido nuevo constantemente. Un ejemplo puede se run jefe que cambie un poco el mapa y que al vencerlo con ciertas condiciones de objetos únicos.