Good. First for forgiveness for my English, I am using a translator, since I do not dominate the language. I am a player with experience especially in PVP. And I would like to suggest that it is included Diminishing Returns (DR) in case anyone does not know, which I doubt. It means that certain spells and skills become less effective against an objective if they are frequently used in a short period of time, and can even become immune. To explain it better the crowd controls (cc) would be divided into different categories such as: fear, stun, immobilize, blind, levitate slowing, freeze. Among others. If a character receives several attacks from the same category or school at a given time, each one affects 50% less than the previous time until she becomes immune to that kind of control for a certain time. I think this is something important for the game. Especially in terms of a competitive PVP. With this it is achieved that the controls are not a spam chaos and that the player in CC has an opportunity other than an active skill.
I would love to have DR in Scars of Honor. There's nothing more annoying than infinite CCs.
Good call!