A simple question, since i love leveling up through killing mobs, different bosses etc. Will this be a thing in the upcoming game or the leveling system will be quests only?
Last edited: 2021-08-26 00:17:59a good thing would be to get both, to let people grind in the way they prefer ( like not only one solution to get xp)
I don't like grinding unless it was the last way to reach the next level.
However, a grinding system that's amied to be one of several options to obtain similar equip would be fine.
Last edited: 2021-05-18 18:21:46I think in a MMORPG, leveling is the main thing so I hope it will be a satisfaying system which will make us play for a long time until we reach end game. This is not interesting if we reach max lvl in 2 days
I think in a MMORPG, leveling is the main thing so I hope it will be a satisfaying system which will make us play for a long time until we reach end game. This is not interesting if we reach max lvl in 2 days
Yes, in wow the best thing for me was to level Pj`s, it has to be something that cannot be done in just two days and that is enjoyed as much as almost as the end game
Yes, in wow the best thing for me was to level Pj`s, it has to be something that cannot be done in just two days and that is enjoyed as much as almost as the end game
I think that wow doesn't congratulate the fact of leveling since MoP. Classic, TBC, even Lich got something that was really good. It's really hard for me to explain it in English, so i'll use google translator. (I've done a spanish post into Suggestions explaining something about the leveling meaning).
In Classic, TBC or Lich, the experience of leveling up was complemented by professions, class missions, quest chains until reaching those of the dungeons (there were also those that were a single quest and you did not have to do a chain previously).
The need to buy skills, their ranks, buying riding, and the management of gold for various functions got something special for me (and for many i know). Resting every 1 or 2 enemies (hopefully, if you had pets or if the mobs weren't at the same level).
Endgame of that game versions needed progression, like wow did during 15+ years launching new expansions and patch contents (and every progression game lol) but i think those got only the most needed things and not "casual farming content" like now.
Currently, wow has a lot of content focused on old raids and dungeons, like achievements, pets, mounts ... and that generates that "independence" of being able to make a variety of content and not necessarily have to do something with people which forces you to tryhard (even it's not hard but i think a mmo needs a "easy for all" content, and farming is perfect for it). For this reason, the scalability factor that they propose from 10 to 50 is good for the leveling progress, but at the maximum level there's a possibility of "rushing" those dungeons which, by the way, it would be very good to think about that can drop mounts / pets at low rates. The farming incentive tends to move many ppl.
Thanks for regarding, and sorry for my English.
See you in SoH.
I'm going to practice a little bit my english
I believe that what wow made a great job is in quest variety, thats why its fun to level up pj's in wow. So I believe that best option for leveling process is variety, for example, different type of quest like in pvp, pve, jumping puzzles, puzzles, gathering, crafting, world bosses, raids, achievements, party, grinding, farm raids, mini games, etc.