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  • AAAAAAAA Rookie
    AAAAAAAA
    License: Honored
    Member since 12/Jun/2020
    Total posts: 103

    what i liked a lot about skyrim and I think made the world alive is the fact that npcs had their own routines, they did not stay put in one place for all eternity, they moved depending on the time of the day and even depending on the day of the week. this way day and night actually made a difference in gameplay. I dont know to what extend it copuld be possible to do something like that in here. also if animals could be more animals it would be great. in most mmorpgs i know, wild beasts roam mindlesly like zombies without any purpose... that also takes away some feeling of a "living" environment

    Last editted: 2022-01-28 07:20:57
    (6) (0)
    08/May/2021 03:05:44

    6 people voted Like

    Kubelo
    Granebrio
    JulianMihaylov
    gracov
    Derayes
    Yriel

    0 people voted Disslike

  • JulianMihaylov Game Master
    JulianMihaylov
    Member since 28/Mar/2020
    Total posts: 388
    AAAAAAAA
    AAAAAAAA wrote:

    what i liked a lot about skyrim and I think made the world alive is the fact that npcs had their own routines, they did not stay put in one place for all eternity, they moved depending on the time of the day and even depending on the day of the week. this way day and night actually made a difference in gameplay. I dont know to what extend it copuld be possible to do something like that in here. also if animals could be more animals it would be great. in most mmorpgs i know, wild beasts roam mindlesly like zombies without any purpose... that also takes away some feeling of a "living" environment

    For sure we will try to make them more "alive" not robots.

    The NPC example for day and night cycles sounds very good and does add more life to the world.

    (4) (0)
    02/Jul/2021 07:07:30

    4 people voted Like

    AAAAAAAA
    gracov
    Derayes
    Yriel

    0 people voted Disslike

  • Lurra Rookie
    Lurra
    License: Honored
    Member since 02/Jul/2021
    Total posts: 7

    Predictability can grow stale in mmo's

    (0) (0)
    05/Aug/2021 10:08:13

    0 people voted Like

    0 people voted Disslike

  • Derayes Rookie
    Derayes
    License: Honored
    Member since 19/Nov/2021
    Total posts: 7

    That was also a big point many years ago in Gothic and Gothic 2. These simple NPC Routines like sitting in front of his house, then, later, washing some dishes in the river, sitting on a table in his house an going to bed till the next morning made the whole world so alive. Also i liked in the gothic games, that NPCs showed little Reactions to players behavior. For example, when you draw a weapon in a city, some guards yelled: "put that thing away" while some of the citizens stand close and cheered for a fight. Also, they reacted, when a player entered their house. Some things like: "Who are you, get out of my house, i call for the guards..." 
    Small things like this let a player forget, that they are only NPCs. Some of them grow to remembered Charakters, even when they never had a Quest for you or have been important for the story...


    (1) (0)
    19/Nov/2021 10:11:43

    1 people voted Like

    JulianMihaylov

    0 people voted Disslike

  • JulianMihaylov Game Master
    JulianMihaylov
    Member since 28/Mar/2020
    Total posts: 388
    Derayes
    Derayes wrote:

    That was also a big point many years ago in Gothic and Gothic 2. These simple NPC Routines like sitting in front of his house, then, later, washing some dishes in the river, sitting on a table in his house an going to bed till the next morning made the whole world so alive. Also i liked in the gothic games, that NPCs showed little Reactions to players behavior. For example, when you draw a weapon in a city, some guards yelled: "put that thing away" while some of the citizens stand close and cheered for a fight. Also, they reacted, when a player entered their house. Some things like: "Who are you, get out of my house, i call for the guards..." 
    Small things like this let a player forget, that they are only NPCs. Some of them grow to remembered Charakters, even when they never had a Quest for you or have been important for the story...


    That sounds pretty cool, never played Gothic, but entering the home of a NPC and it yelling "go away or I'll call the guards" is very nice touch :)

    (1) (0)
    28/Jan/2022 07:01:57

    1 people voted Like

    Derayes

    0 people voted Disslike

1

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Scars of Honor Requirements


Minimum Recommended
Processor Intel® Core™ i5-760 or AMD FX™-8100 or better Intel® Core™ i7-4770 or AMD FX™-8310 or better
Memory 4GB DDR2 8GB DDR4 or better
Video NVIDIA® GeForce® GTX 560 2GB NVIDIA® GeForce® GTX 960 4GB or better
Storage 50 GB Sata HDD 50 GB SSD or larger
Internet Broadband internet connection
OS Windows 7 or newer, Linux Ubuntu 16.04 or newer, macOS® 10.12 or newer.

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