So the professions we all know the main ones - mining , blacksmithing, enchanting, engineering, jewelcrafting, etc. Bit will there be some new ones as far as I can see you are trying to be different from the other mmo's so maybe with the professions will be the same thing.
Are we going to use tools or learning the professions will be enough, are these tools going to have durability and rareness Wich gives you better matts. Are there going to be specific places where we have to practice the profession or we can do it everywhere. And the most important question are the professions going to be one of the main things where we get gold from.
Last editted: 2021-04-21 23:40:37also ,doi you plan to link all jobs together,meaning you cannot grind tailoring without buying specific stuff from a smith by example, to force people to trade depending theyre job
please do not make proffesions obligatory. please. i beg you. i hate crafting. please dont make it a must for getting the best weapons. please... i implore you
dont put people who dont have proffesions at a disadvantage. i know im not the only one who prefers them out of their mmorpg experience.
For someone who comes from "Ultima Online", professions are the holy grail of MMORPGs and they almost always disappoint me ... either due to various limitations or great shortcomings ...
They would always have to have a Voluntary character and be a "source of income", putting resources so that players who like it can sell their items safely and those who do not like them can buy said objects without sitting for hours in a town square or similar...
In other games there are sales systems based on a mixture of "auction" or fixed price in wep and a request / sale by mail within the game that work quite well ...
Going back to work ... there would be many things to assess ... make 2 large blocks (Collection / creation) and choose 1 of each ... leave it to free choice and put a limit of skills to go up ... it is a decision hard...
I am a MMORPG Player almost since the beginning of Ultima Online OSI (1997) and I have quite a bit of knowledge of their completely voluntary skill system ... and I offer my help and experiences to the staff if necessary.
please do not make proffesions obligatory. please. i beg you. i hate crafting. please dont make it a must for getting the best weapons. please... i implore you
dont put people who dont have proffesions at a disadvantage. i know im not the only one who prefers them out of their mmorpg experience.
The point is that everyone can access this equipment made by players ... either buying or making it themselves ...
In your case, it may be buying with gold ... but it is an important part of all MMORPGs ...
The point is that everyone can access this equipment made by players ... either buying or making it themselves ...
In your case, it may be buying with gold ... but it is an important part of all MMORPGs ...
you didnt understand. if you read carefully, i never asked anyone to TAKE AWAY PROFFESIONS FORM AN MMORPG. and ive also seen what you say.: "oh but buy with gold" yeah, thats a nice idea, but i would like that they dont cost ridiculously high amounts of money. in fact, let me tell you what i hate: legendary weapons in gw2. i prefer that ultimate loot drops from killing a really big and ugly evil monster at the end of a corridor full of skeletons or some of that stuff
Last editted: 2021-04-21 22:40:57you didnt understand. if you read carefully, i never asked anyone to TAKE AWAY PROFFESIONS FORM AN MMORPG. and ive also seen what you say.: "oh but buy with gold" yeah, thats a nice idea, but i would like that they dont cost ridiculously high amounts of money. in fact, let me tell you what i hate: legendary weapons in gw2. i prefer that ultimate loot drops from killing a really big and ugly evil monster at the end of a corridor full of skeletons or some of that stuff
I understand your position ... but it tends to motivate other mortals more to be able to create the strongest weapon in the game with their own hands ... with the materials that are collected from that "really big and ugly evil monster at the end of a corridor "
So the characters who don't like to fight could buy you those objects and sell you the MEGALITIC weapon you need for the next level ... and you create a good market economy within the game, giving it a lot of life ...
In Spanish it sounds better ... I don't know if google has given it the same meaning that it would like to pretend ... sorry.
Enjoi
I understand your position ... but it tends to motivate other mortals more to be able to create the strongest weapon in the game with their own hands ... with the materials that are collected from that "really big and ugly evil monster at the end of a corridor "
So the characters who don't like to fight could buy you those objects and sell you the MEGALITIC weapon you need for the next level ... and you create a good market economy within the game, giving it a lot of life ...
In Spanish it sounds better ... I don't know if google has given it the same meaning that it would like to pretend ... sorry.
Enjoi
Well, it seemed to me that we were beginning to understand each other ... and I was not trying to make fun of you at all ... surely the google translator has played it on me ...
I was more thinking about getting a power gem, or something similar from the "boss" that is really hard to get, in order to make the item more "normal" materials.
I am also against having to store thousands of objects that drop all kinds of vices in case later I could do certain things or not ... I prefer that they drop few objects but highly usable ... and not use gold to craft the item .. . is a bit of a nasty way of "controlling" the market ... letting the supply / demand system act alone and the prices level themselves ...
It would be good to even put in the description of the weapon who has obtained that item ... For example, Weapon made by XXA, "Fusion core" obtained by XXB or something similar ...
I'm sorry to have given you the opinion that I don't like you as a player ... I have played in more than 100 MMORPGs with 1000 different ways of playing in each of them ... and your position is perfectly valid ... I just say that there are to find a balance between players like you and the 100% working people ... so that we can all have fun together.
Enjoi
PS: I wrote before about "really big and ugly evil monster at the end of a corridor" because he was funny to me ... I have a great way to describe a raid boss.